![]() The list of what entails an easier playthrough is not final yet and will probably change quite a lot until final release. Well, Dissonance Mode is tailored for them. However, not everyone is looking for the same thrills when they play video games, and those players that do not enjoy the tactical combat or the strategy aspect of managing resources and logistics will ultimately feel that they want to delve into the world but not at the cost of a steeper learning curve. Most of this feedback described the lack of challenge and the resulting tension, which caused the dissonance, eventually leading to players abandoning a playthrough. This kind of dissonance has been reported by a number of players in times when more experimental patches caused the economy to pour money on enterprising vagri. So if the world is presented as savage and unforgiving while the difficulty is lower, it can easily cause what is called ludo-narrative dissonance, which in the broadest terms means that what you are told in a game does not match what you play. We decided to include this game mode due to player feedback, but the decision to do so was not an easy one because we dreamed up Vagrus as a game that fits its setting: a cruel, harsh, merciless world that pulls no punches but once the challenges presented by it are conquered, the sense of accomplishment would be all the more satisfying. Vagrus - The Riven Realms is available on Steam and GOG for $30, with a 15% launch discount until next week.What is this 'Dissonance Mode', you ask? Essentially, it is a game mode you can select when starting a new game and that shifts the experience toward a more narrative route, easing up on the management and combat mechanics to transform Vagrus into more of a visual novel for those that find the challenge too taxing. We'll share more detailed plans when the tumult of the release abates somewhat.Īnd again, thank you for coming along for the journey with the Lost Pilgrims! On the contrary, our plans involve improving mechanics, adding content, and creating DLCs if there is a demand. ![]() Below you will find the full patch notes, which is basically the same in a bullet point list.īecause the Riven Realms have been part of our lives in one form or another for 30 years, rest assured that we have no intention of abandoning the game now that 1.0 is out, of course. ![]() We also have some unfinished business regarding the Wealth victory path and the adding of new playable races, which we'll get around to presently.įor a detailed description of what is to come, check out the previous devlog post here. Because of this large amount, there are certainly still glitches here and there but the team is ready and eager to address those as they rear their ugly heads. With companion questlines, a new companion, and a new region, the game grew by about 30-35% compared to the last public Early Access build, with a lot of UI and feature improvements. If you could keep this up by playing the game and sharing this post we would be eternally grateful. Everyone who spent hours and hours delving into the Early Access, everyone who dropped a few kind words or a review of the game, shared posts, talked to friends about Vagrus, sent bug reports, pointed out typos, and of course, bought the game - you are what made all this work worth it. What's truly important in this whole journey is that it would not have been possible without the continued, constructive, persistent support of so many of you, the players. ![]() Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open world game but we let's not go there on this fine day! :D And by Ahskul what a journey this has been so far. ![]()
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